![]() Soul Jumping allows Tchia to take on the mantle of a number of various animals from crabs to fishes to birds, and when controlling the latter, you can fly high above the islands to reach higher places, if only until your soul meter runs out. It can be tricky getting around as a human, mainly because of the tall mountains and cliffsides that filled up much of the inland, but there’s a particular ability that made these challenges easier to overcome. There’s so much to do and see in Tchia, and while it was never completely clear what I needed to do, I had a lot of fun exploring the island. ![]() The art style might not be as refined as The Legend of Zelda: Breath of the Wild, yet it was another inspiration I saw threaded throughout my time with the preview. While Motunui is a fictional place, it’s assumedly set in the same area of the Pacific Ocean as Tchia is, and it gave me more of a reason to play by how gorgeous it looks. She’s a girl who loves the island, its sea and its people, and there is a sense that the sea calls to her. I got strong Moana vibes while playing as Tchia, not just because she looks like her, but her whole outlook resembles that of the daughter of a village chief. It’s a beautiful place, made up of islands home to people with different traditions, and I became immersed in every facet of it. Inspired by New Caledonia, a small island in the Pacific Ocean, I was fascinated by the culture and lives of those living there, just as much as I was by the wildlife and scenery. Story-wise, it’s your goal to stop an evil despot named Meavora and rescue your father, but I was dropped in at a point where the story took a backseat and its focus was on exploring the archipelago. It’s still unfinished, and I did have some concerns about its direction, but there were plenty of times while playing that I got a sense of just how smart and freeing this soul-searching adventure was. Up until that point, I’d heard nothing about it, but you know when a game comes along and you just know there’s something special about it? Well, that’s what I thought about this. In August last year, I was introduced to Tchia, courtesy of a hands-off preview led by the game’s director, Phil Crifo.
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